SiN Episodes Multiplayer Survey

1. Please enter your email address. This is used for identification purposes only.

General

2. How many hours a week do you play multiplayer games?

Less than 2
2-4
4-6
6-8
8 or more

3. What kind of multiplayer games do you play? (check all that apply)

First person shooter
Third person shooter
Real-Time Strategy
Massively Multiplayer
Other (please specify):

4. What platform do you prefer to play multiplayer games on?

PC / Mac
Consoles
No preference

5. Does your decision to buy a game depend on it having a multiplayer component?

Yes
No

6. Would you ever consider buying multiplayer map packs a la Halo 2?

Yes
No
Maybe

7. Have you ever, do you currently, or would you ever compete in multiplayer games professionally?

I am currently a professional gamer, playing for money.
I have previously been a professional gamer, but don’t compete anymore.
I would consider becoming a professional gamer competing for money.
No.

8. Do you currently have Steam installed?

Yes
No

9. Please list up to five of your favorite multiplayer games.

1.
2.
3.
4.
5.

Game Modes

10. Which one of these game modes do you like? (check all that apply)

Deathmatch
Team Deathmatch
Tournament
Capture the Flag
Control points (Battlefield)
Objective-based ( Enemy Territory)
Other (please specify):

11. What is your preferred number of players?

2
4
8
16
32
64
No preference

12. Do you prefer first or third person games?

First person
Third person
Hybrid
No preference

13. What kind of game speed do you prefer?

Realistic (Ghost Recon, Rainbow Six)
Arcade (Quake, UT)
Hybrid (Call of Duty, Battlefield)
No preference

14. Do you prefer multiplayer gameplay based around cooperative objectives? (Example: Team A defends an objective while team B must destroy the objective or multiple chained objectives in order)

Yes
No
No preference

15. How important is competitive cooperative play to you? (Example: Team A and team B compete against each other indirectly by completing similar objectives)

Very important
Important
Somewhat important
Not important
Don't know

16. How important is being able to play through a game’s single player mode along with a friend (Cooperative play) in your decision to buy a game)?

Very important
Important
Somewhat important
Not important
Don't know

17. Does the concept of asymmetrical multiplayer balance appeal to you? (Example: Team A and team B have totally different abilities and weapons)

Yes
No
No preference

18. Do you prefer instant respawn (Quake deathmatch), round-based respawn (Counter-Strike) or reinforcements ( Enemy Territory)?

Instant respawn
Round-based
Reinforcements
No preference

19. Do you prefer class-based gameplay (Battlefield, Enemy Territory)?

Yes
No
No preference

20. Do you like multiplayer games that combine multiple genres (like the RTS-style commander mode in Battlefield 2)?

Yes
No
No preference

Levels & Environments

21. Do you prefer outdoor or indoor environments?

Outdoor
Indoor
No preference

22. How important are interactive multiplayer environments to you?

Very important
Important
Somewhat important
Not important
Don't know

23. How important are secrets in multiplayer levels to you?

Very important
Important
Somewhat important
Not important
Don't know

Weapons, Items & Damage

24. Do you prefer to buy your weapons (Counter-Strike), spawn with a weapon of your choice (MOHAA, Battlefield, Enemy Territory), or pick them up in the level (Quake, UT)?

Buy weapons
Spawn with chosen weapon
Pick them up in the level
No preference

25. What kind of weapons style do you prefer?

Realistic (Counter-Strike)
Fantasy (UT)
No preference

26. How important is having alternate firing modes on your weapons?

Very important
Important
Somewhat important
Not important
Don't know

27. Do you want to be able to employ melee combat moves?

Yes
No
No preference

28. How important is having a grappling hook to you?

Very important
Important
Somewhat important
Not important

29. Do you like power-up items, such as the Quad Damage or Adrenaline?

Yes
No
No preference

30. Do you prefer your weapons to be sorted in groups per key or weapon per key?

Groups
Single Key
Don’t care.

31. How important is being able to create your own weapon groups and priorities (UT, FEAR)?

Very important
Important
Somewhat important
Not important
Don't know

32. How important is locational damage to you, such as being able to take enemies down via headshots?

Very important
Important
Somewhat important
Not important
Don't know

33. Do you prefer per pixel hit-detection (Doom III) or bounding boxes (Quake III)?

Per-pixel hit detection
Bounding boxes
No preference

34. Do you prefer games with dynamic accuracy systems for weapons where your accuracy increase while crouched or prone (Rainbow Six, Counterstrike, BF2) or games that have fixed accuracy weapons (Quake3, UT, Half-Life2)?

Dynamic Accuracy
Fixed Accuracy
No preference

Vehicles

35. Do you like vehicles in multiplayer (Halo, Battlefield)?

Yes
No
No preference

36. How big of a factor are vehicles in your decision to buy a multiplayer game?

Very important
Important
Somewhat important
Not important
Don't know

37. Do you use a joystick for vehicles?

Yes
No

Player Models

38. How important is multiplayer character customization to you?

Very important
Important
Somewhat important
Not important
Don't know

39. Do you prefer playing as male or female character models?

Male
Female
Other
No preference

40. Do you want to play as the game’s main character(s) or ancillary, generic characters?

Main characters
Ancillary characters
No preference

Voice Chat

41. How important is real-time voice chat to you?

Very important
Important
Somewhat important
Not important
Don't know

42. How important are preset voice binds ( Wolfenstein, UT, Battlefield, Tribes) to you?

Very important
Important
Somewhat important
Not important
Don't know

43. How important are pre-recorded taunts to you (SiN, UT, Duke3D)?

Very important
Important
Somewhat important
Not important
Don't know

44. What kind of automated chat system do you prefer?

Hotkey-based (UT, Enemy Territory)
Pie menu (Counter-Strike Xbox, Battlefield 2)
No preference

Statistics & Unlockables

45. How important is general stats tracking to you (Halo 2)?

Very important
Important
Somewhat important
Not important
Don't know

46. How important are persistent global statistics to you (Battlefield 2)?

Very important
Important
Somewhat important
Not important
Don't know

47. How important is the availability of web-based stats to you (Halo 2, Battlefield 2)?

Very important
Important
Somewhat important
Not important
Don't know

48. How important is the ability to unlock rewards like new weapons, items and medals?

Very important
Important
Somewhat important
Not important
Don't know

Server Browser & Community

49. Do you like automated matchmaking (Halo 2)?

Yes
No
No preference

50. How important is an in-game server browser to you?

Very important
Important
Somewhat important
Not important
Don't know

51. How important are recordable demos to you?

Very important
Important
Somewhat important
Not important
Don't know

52. How important are spectator modes to you?

Want to be able to spectate even if I’m not playing on that server
Want to be able to spectate if I’m playing on that server
Don’t care.

53. How important is being able to set up a buddy list that allows you to track where your friends are playing?

Very important
Important
Somewhat important
Not important
Don't know

54. How important is in game clan support to you? (Example: Having the ability to start, maintain, add members, and tag members)

Very important
Important
Somewhat important
Not important
Don't know

Other

55. When controlling first / third person shooters, do you prefer key overloads (like double tapping keys for a different action), modifier keys (like pressing ALT to modify a key’s behavior) or separate keys (one action per key).

Separate keys
Key overloads
Modifier keys
No preference
Don't know

56. How do you feel about advertising or product placement in Multiplayer games?

Like it
Hate it
No preference

57. Please add any comments you might have (optional, 256 character limit):